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Textures

Adding/Replacing

To start adding your own textures you want to right click the texture folder and click Import Texture

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If you want to change an existing texture, right click and hit Replace.

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Select your image file. It can be .png, .dds, .jpg, .bmp, and .bftex (raw) If you are importing you can select multiple files at a time. Light maps optionally can use .exr HDR encoding.

Now a window will appear.

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Set the formats as such:

  • Diffuse Map : BC1 SRGB or BC3 SRGB for translucent
  • Normal Map : BC1 Unorm
  • Specular Map : BC4 Unorm (unless you want color which requires BC3 Unorm)
  • Light Map - BC3 Unorm
  • Shadow Map - BC1 Unorm

If you have a shadow or light map you should make the mip count 1.

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When that is selected you can click Ok.

Now your texture is added. If you need to assign the texture refer to the material guide.

Right Click Menu

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  • Export : Exports the texture to .png, .dds, .jpg, .tiff, or .bftex (raw)
  • Replace : Replaces the texture with .png, .dds, .jpg, .tiff, or .bftex (raw)
  • Rename : Changes the texture name.
  • Update : Update the current replaced texture with the latest file.
  • Delete : Removes the texture.