Skip to content

Map Objects

Map objects are various objects in the scene like item boxes, goombas, coins, spawn points, and much more.

Editing

You can switch to the map object editor under the editor list. Screenshot Most scenes will have a skybox and a start point (spawn for players)

Shortcuts

Shortcuts Effect
Alt + Mouse Down Adds current object in toolbar.
Del Delete
Q Also can add objects from toolbar.
Ctrl + D Duplicate
Ctrl + C Copy
Ctrl + V Paste
1 Activates movement tool
2 Activates rotation tool
3 Activates scale tool
G Move
R Rotate
T Scale
X Lock X Axis
Y Lock Y Axis
Z Lock Z Axis
B Selection Box

Start (Spawn)

This object represents the spawn and is required for your map. You place this on the starting line.

Screenshot

If you want more flexible placements you can use the StartEx object. These will be used for VS/GP matches (not time trials).

Screenshot

The first param is the number of the player to spawn (0 - 11) and should be unique to each object.

Adding Objects

There is various ways to add objects.

One method is to set the active object. This object can be spawned using alt + left mouse.
This can be activated on the bottom menu of the viewport. Screenshot

Another shortcut is to press "Q" to spawn objects. Screenshot

If you have the Drop Objects to Collision option toggled up top, this will spawn it above the nearest collision.

Asset Window

You can also use the asset viewer to drag and drop objects.

Skyboxes can also be easily changed.

If you use a specific object alot, you can save it as a favorite.

Screenshot

Properties

When you select an object, they will have properties in the properties window.

Screenshot

Name Effect
Multi2P Display in 2 player local multiplayer
Multi4P Display in 4 player local multiplayer
Wifi2P Display in 2 player online multiplayer
Wifi4P Display in 4 player online multiplayer
Name The name of the object, with the ID in ()
Use Collision toggles collision for when something collides with the object
Top View Unknown usage
Single Unknown usage
Path Speed The speed of object when it's animated on a path
Param 1 - 8 Special properties for objects like animation delay.
Transform The position, rotation, and scale the object is in. Rotation is in degrees.

The relative option is what objects parent this map object. The paths is what path the object uses. This is necessary for objects like cars that move on a path.

Paths

If you get this warning, you need to add a rail path for your object. Guide here.

Screenshot

If you need to set an obj path, you select a rail path and check "Obj Path" in properties. Then select that in the rail path dropdown.