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Enemy Paths/AI Paths

These paths are for controlling the AI you are racing against.

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The giant circle radius controls where they can move around in and also affects drifting during turns.

Shortcuts

Shortcuts Effect
Ctrl + D Duplicate
Alt + Mouse Down Add points. If one is selected it connects to that.
Del Delete
Q Also can add points.
E Extrude
F Connect/Disconnect 2 selected points
1 Activates movement tool
2 Activates rotation tool
3 Activates scale tool
G Move
R Rotate
T Scale
X Lock X Axis
Y Lock Y Axis
Z Lock Z Axis
B Selection Box

Creation

To start you want to enter the enemy path editor.

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Then Alt + Mouse to create. Start creating where you would start racing at.

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Keep the point selected then simply keep Alt + Mouse to draw your paths onto the road.

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Make sure the arrow is facing towards the direction they should drive.

You can connect multiple paths to a point by keeping that point selected then creating a new one. This can be used if you wanted to split out the roads or create shortcuts

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The big yellow circle controls the drivable region. You should make sure these are scaled decently sized to allow drifting and free movement.

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You can hide them with the circle button.

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If you need to see the path more clearly you can toggle XRAY mode which draws over the course model.

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For shortcuts you can make them require speed (like a mushroom) with the priority property. This will determine if the AI can take the split route or not.

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Now with knowing how to use these keep adding them until the whole map is connected.

When you need to connect 2 points, first select the point then the other point you want to connect to.

Click on the connect button (or press F)

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With that finished, AI can freely move in your map.

Keep in mind for these to work you need to make lap paths as explained here.

Properties

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Shortcuts Effect
Battle Flags Controls battle mode but purpose is unknown atm
Path Direction Unknown purpose
Priority Determines when to use the branched point such as shortcuts/bullet bills

Possible Errors/Mistakes

  • Make sure you have lap paths. The game will crash without them both present!
  • Do not make the points connect to each other like this (even for battle tracks).

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  • Make sure your points have a full connection. It should loop for looping tracks.
  • Make sure your size/radius is big enough. If it is too small, the AI will drive in a very thin line.