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Glider Paths

These paths are for controlling the glider direction when activated.

Shortcuts

Shortcuts Effect
Ctrl + D Duplicate
Alt + Mouse Down Add points. If one is selected it connects to that.
Del Delete
Q Also can add points.
E Extrude
F Connect/Disconnect 2 selected points
1 Activates movement tool
2 Activates rotation tool
3 Activates scale tool
G Move
R Rotate
T Scale
X Lock X Axis
Y Lock Y Axis
Z Lock Z Axis
B Selection Box

Creation

To start you want to enter the glider path editor.

Screenshot

Then Alt + Mouse to create. Place these where a glider would activate.

Screenshot

Keep the previous point selected then keep creating these to create a fully connected path in the direction you want to glide in.

I suggest using Ctrl + D to duplicate, then use the translation gizmo to move the glider points.

If you need to disable dropping to the ground, you can disable this settings.

Screenshot

Lastly, for the last few points, make sure they go under the ground to pull the player torwards it.

Screenshot

Cannon

Simply make sure all your points (aside from the last few under ground) has Is Cannon checked and the glide type Cannon.

Screenshot

If you make all points cannon, you may be stuck in the air and never be able to get back on the ground.

Properties

Screenshot

Shortcuts Effect
Glide Type Determines if glider is a normal or cannon type.
Use Updraft Determines to use an updraft or not.
Is Cannon Determines if the glider point shoots like a cannon or not to the next point
Ascend The exact purpose is unknown but may control the strength for ascending

Possible Errors/Mistakes

  • The game has a glider path limit (max of 8 paths) so make sure you do not go over that. Any extra will not activate.
  • Make sure, for cannon types, you disable the cannon property for the last few properties to stop the cannon so you can land.